Website powered by

Procedural Vine Generator

This is a Foliage generator created in Adobe Substance Designer.

This generator uses warped Cell nodes, procedurally generated masks and Tile Samplers to create a simple, one material per plane mesh solution to populating a scene with vegetation.
This generator was used in "The Gods Are Fickle" developed by Critique Gaming and implemented in Unreal Engine 5.

Node Setup

Node Setup

In-game Application

In-game Application

In-game Application

In-game Application