Driven and resourceful artist with Master’s Degree in fine arts and experience in Video Game development. Responsible and motivated, able to deliver on deadlines with minimal oversight. Working on personal projects to elevate my technical skills and understanding of the industry. Passionate for all things artistic.
Worked as principal 3D artist on “The Gods Are Fickle”, single-handedly developing visual setting, concept art, playable units, levels, textures and environment design.