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The Gods Are Fickle - Forge stage

Environment art and character modeling I did for the strategy game "The Gods Are Fickle" while at Critique Gaming.

I was charged with creating concept art, modeling, texture work and compositing the scene. I was assisted by Cătălin Nedeluș (https://www.artstation.com/catavaned2) with blocking out the stage, shader setups in Unreal Engine 5, post processing and VFX. This scene contains Quixel Megascan materials alongside original textures created in Substance Designer and Substance Painter.

In-game

In-game

In-game top view

In-game top view