Environment art and character modeling I did for the strategy game "The Gods Are Fickle" while at Critique Gaming.
This is the second map created for the game, meant to bring a sense of variety to our presentation.
I was charged with creating concept art, modeling, texture work and compositing the scene. I was assisted by Cătălin Nedeluș (https://www.artstation.com/catavaned2) with shader setups in Unreal Engine 5, post processing and VFX.
Aditional substance material "Persian Tile" from Ehsan Vaezi was utilized and edited for the top of the Ziggurat.