I was tasked to creating a central asset that could be rotated around to implement our "Hub World" menu in "The Gods Are Fickle".
I was in charge with the concept, zbrush sculpt, retopo, materials and shaders in UE5.
Shader developed following along to "Advanced UE4 Shaders" by Kurt Kupser ( https://www.artstation.com/learning/courses/GVD/shader-look-dev/ )
Additional assistance with scene setup by Catalin Nedelus and Dexi Antoniu.
In Game Menu Implementation