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The Gods Are Fickle - Hub Asset: Spire

I was tasked to creating a central asset that could be rotated around to implement our "Hub World" menu in "The Gods Are Fickle".

I was in charge with the concept, zbrush sculpt, retopo, materials and shaders in UE5.
Shader developed following along to "Advanced UE4 Shaders" by Kurt Kupser ( https://www.artstation.com/learning/courses/GVD/shader-look-dev/ )

Additional assistance with scene setup by Catalin Nedelus and Dexi Antoniu.

In Game Menu Implementation

Zbrush Sculpt

Zbrush Sculpt

Concept art

Concept art

Further WIP Look DEv

Further WIP Look DEv